Blog Post 1 (Emphasise)

“You can’t be gay, you have a boyfriend.”

Azimuth Steelehouse, to a recently single girl.

The Problem that we decided to tackle in our local community was Quality Education of Music. This problem is connected to the UN’s 4th Global Goal of Quality Education. In our local area there are many primary schools that we believe this goal could affect. To be clear our goal is Goal 4: Quality Education and the context of our goal is primary schools in our local area. Our group all have a passionate interest in music and we have noticed that the music education in the primary schools we attended were fairly limited. These days we have noticed from our primary schools that computers and tablets are being used for education in music quite a bit. However we believe that the applications that schools are using to teach their children music could be greatly improved. We came to this idea when we looked at Azimuth’s younger brother “Ptolemy” who attends music at his primary school. We have researched what applications and technology are available for schools and although they do have quite a few good powerfull DAW’s (Digital Audio Workspace) to work with inside of their price range, all these programs have a common problem. They don’t teach music, you have to already know how to play music to use these applications. Although this isn’t a problem for their target market of people who can play music, it is a problem for students using the software for education. Seeing that there are not really any alternatives for these students, we have decided to take on the challenge of creating an easy to use application which teaches music to primary school children. It will be a good tool for teachers to use and it will go through the basics of music theory and the role of different instruments. We have created a few smart goals that will help guide us towards our vision. These smart goals are 1: Write down a lesson for each topic. 2: Create an aesthetic ui. 3: Create a digital keyboard. For goal 1 we are going to create a variety of lessons that will explain the basics of music and then implement them into our application. For goal 2 we will draw up a good looking and easy to use user interface so that it is easy to use the app. For Goal 3 we will sample multiple instruments and put them in our app so they can be used by the students.

Our Design Process

Garage Band
Beatwave

Group Reflection

We have been working effectively as group because we have split the tasks between each other. There have been a few hiccups so far with the quantity of work between team members however it has been running fairly smoothly.

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